Welcome to the First Series of Tutorial on PyCocos2d-x Development!
Okay, for a quick background, you may skim on my previous article : How to Choose The Best Python 2D Game Engine?. I pointed out, "Although currently I am working with the Cocos2D python version, I am flirting Cocos2d-x due to its wider target platform". And my experience on working with Cocos2D Python was really impressive, but sadly .. it didn't satisfy my requirement. I need to develop an isometric game engine for my current Python teaching aid for kids, ProgrammedMe. And the current Cocos2D didn't support isometric map type that I longed for. I have tried to implement it actually, but as the forum itself is not that active (or may I say rather freeze?), I don't think I want to pursue my exploration in the Cocos2d Python field. Another reason is also about Cocos2D that only targeting desktop platform, which is a deal breaker for me (would love to develop for Android/iOS!). So, a natural direction would be to explore Cocos2D-x and try my best to implement a Python binding for it. Once it's settled, I can start developing ProgrammedMe using the aforementioned binding, named PyCocos2d-x.(More)
Figure 1 - From this Panda Tutorial, we can create an attractive Python teaching aid for the kids
To be honest, I failed in my first CoderDojo opening. Sigh.. that's the sad truth.
Yeah, the kids got excited about seeing that they can calculate area of triangle and print the result. Yeiy! But.. what's next? I kinda feeling dumb trying to explain those marvelous Python concept using just a plain black BASH console. I know I really love console (or DOS Prompt to be exact). But as I remember it, at that time of my early introduction to computer programming (circa '95) , there are not much left to explore other than console application. Thinking it further, it's not the console actually that get me excited. But its the game! I love programming because I love seeing I can programmed .. Digger using QuickBasic.
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