PyCocos2D-x : How to Properly Setup Boost.Python in Your Visual C++ 2012 Project


Welcome to the First Series of Tutorial on PyCocos2d-x Development

Welcome to the First Series of Tutorial on PyCocos2d-x Development!

Okay, for a quick background, you may skim on my previous article : How to Choose The Best Python 2D Game Engine?. I pointed out, "Although currently I am working with the Cocos2D python version, I am flirting Cocos2d-x due to its wider target platform". And my experience on working with Cocos2D Python was really impressive, but sadly .. it didn't satisfy my requirement. I need to develop an isometric game engine for my current Python teaching aid for kids, ProgrammedMe. And the current Cocos2D didn't support isometric map type that I longed for. I have tried to implement it actually, but as the forum itself is not that active (or may I say rather freeze?), I don't think I want to pursue my exploration in the Cocos2d Python field. Another reason is also about Cocos2D that only targeting desktop platform, which is a deal breaker for me (would love to develop for Android/iOS!). So, a natural direction would be to explore Cocos2D-x and try my best to implement a Python binding for it. Once it's settled, I can start developing ProgrammedMe using the aforementioned binding, named PyCocos2d-x


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